Tinia Framework
A platform for accelerated computing and rendering
2 January 2013
Tutorial 4: Renderlist
In this tutorial we build upon Tutorial 2 and show you how to create a proxy geometry in Tinia.
Familiarity with basic OpenGL and C++ with object orientation is assumed.
17 December 2012
Tinia presentation on CloudCom2012 in Taipei, Taiwan
Tinia is getting some attention in the cloud community, and we recently presented the Tinia framework at the 2012 CloudCom conference in Taipei. A copy of the presentation is available online:
A PPTX version of the presentation
A PDF version of the presentation
A PPTX version of the presentation
A PDF version of the presentation
13 December 2012
Tutorial 3: Specifying GUI (part 2)
In this tutorial we build upon Tutorial 2 to create a more complex graphical user interface using the Tinia framework.
Familiarity with basic OpenGL and C++ with object orientation is assumed.
The program created in this tutorial will run both as a desktop program and as a server/client program.
Familiarity with basic OpenGL and C++ with object orientation is assumed.
The program created in this tutorial will run both as a desktop program and as a server/client program.
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